AI Insights · Timothy · July 2024
Top 5 Anime Games in Croatia Q2 2024
Explore the performance of the top 5 anime games in Croatia for Q2 2024, based on data from Sensor Tower. Discover trends in downloads, revenue, and active users for popular titles.
In the second quarter of 2024, the anime gaming landscape in Croatia showcased intriguing trends across downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 anime games, based on data from Sensor Tower.
Solo Leveling:Arise from Netmarble Corporation saw its weekly revenue peak at approximately $3.1K in mid-May, before gradually declining to around $1.2K by the end of June. The game’s weekly downloads started strong with 2.5K in early May, then dropped sharply to under 100 by the end of June. Meanwhile, weekly active users fluctuated slightly, starting at 2.4K and ending the quarter at nearly 3K.
Yu-Gi-Oh! Master Duel by KONAMI experienced consistent weekly revenue, peaking at $405 in early May and dipping to $100 in mid-June. Downloads remained fairly steady, ranging between 77 and 144 per week. Active users saw a slight increase, starting at 1.2K and ending at 1.4K, showing stable engagement throughout the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. witnessed a significant surge in weekly revenue, reaching a high of $3.2K at the end of May and maintaining over $2K through June. Downloads saw a notable spike to 202 in late May, while active users showed stable numbers, fluctuating between 1.4K and 1.8K.
Yu-Gi-Oh! Duel Links, another title from KONAMI, had its weekly revenue peak at $1K in late May, then decline to $311 by the end of June. Downloads were consistent, ranging from 50 to 133 weekly. Active users remained steady, starting at 966 and peaking at 1.1K by the end of the quarter.
Lastly, ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. showed a gradual decline in weekly revenue from $245 in early April to $150 by the end of June. Downloads varied, peaking at 91 in early May and dropping to 19 by mid-June. Active users remained relatively stable, with minor fluctuations between 268 and 395.
For more detailed insights and analytics on these games, visit Sensor Tower.